/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef _PIPE_H_
#define _PIPE_H_

#ifndef _WINDOWS_
#include <windows.h>
#endif

class Pipe
{
private:

	/* Pipe's ends */
	HANDLE m_readEnd;
	HANDLE m_writeEnd;

public:

	/* Constructor */
	Pipe();

	/* Destructor */
	~Pipe();

	/* Create pipe */
	bool Create();

	/* Reads from pipe */
	bool Read(LPVOID _buffer, int _bufferSize, LPDWORD _readSize);

	/* Write to pipe */
	bool Write(LPVOID _buffer, int _bufferSize);

	/* Close pipe */
	void Close();

	inline HANDLE GetReadEnd() const { return m_readEnd; }
	inline HANDLE GetWriteEnd() const { return m_writeEnd; }

};

#endif